AIJU participated in the latest edition of INTED (International Technology, Education and Development Conference), held from March 3 to 5, 2025, in Valencia, Spain. This event is a global benchmark in educational innovation and technology-based learning, bringing together academics, teachers, and researchers to discuss the most advanced trends in education.
The acceptance of the paper written by APRE, FVA, BTG and AIJU and titled “Educational Games for Bioeconomy Learning: Insights from the Horizon Europe GenB Project”, represented significant recognition of the educational value of our research and the project itself. INTED, with its focus on active methodologies and gamification, provided the ideal setting to give visibility to our work on the use of educational games as a tool for teaching bioeconomy.
The article was published in the INTED virtual repository, under the topic of “Gamification & Game-Based Learning”, allowing researchers, educators, and professionals worldwide to access our findings and explore our innovative proposals. The presence of our work in this environment broadened its dissemination, facilitating its consultation by experts interested in the intersection of education, sustainability, and technology.
The paper highlights how the educational games developed—BioHeroes: Let’s Save the Planet!, The Bio Race, Green Chat Quartet, and Escape4Future – Chemistry Meets Circular Bioeconomy—combine entertainment and learning to bring bioeconomy concepts closer to young people. Thanks to their game-based learning (GBL) approach, these games not only facilitate the understanding of complex topics but also promote essential 21st-century skills such as problem-solving, creativity, and critical thinking.
The development process of these games, based on a user-centered design, actively involved 269 participants in co-creation and validation workshops across three European countries. Having our methodology featured at INTED demonstrated how participatory education and pedagogical innovation can enhance the teaching of scientific and environmental topics.
Our participation in INTED 2025 reaffirmed the alignment of our work with current educational trends and provided us with the opportunity to establish new collaborations with institutions and professionals interested in gamification and bioeconomy education. The acceptance of our paper at this prestigious conference highlights the relevance of our research and reinforces our organization’s commitment to developing innovative educational resources but also to raising awareness of bioeconomy and sustainability topics. Through education and engagement, we aim to inspire younger generations to embrace more sustainable lifestyles and become active participants in the transition toward a circular economy.
The full paper is available for consultation here.