GenB B Icon (Preloader)

Successful conclusion to GenB Ambassadors’ capacity building webinar series

On September 9th, 2024, the GenB project held its third and final Capacity Building Webinar, concluding the English Master Course series for GenB Ambassadors. This advanced-level session, held online with participants from across Europe and beyond, ran from 18:00 to 20:00 CET and aimed to equip ambassadors with critical communication skills, enabling them to effectively promote and explain bioeconomy topics to their peers.

The agenda featured five key modules designed to enhance various soft skills:

  • Introduction to communication: Setting the foundation for effective and strategic messaging.
  • Public speaking: Techniques to boost confidence and engage audiences.
  • Writing articles: Guidance on crafting clear, compelling written content.
  • Videomaking: Practical tips for creating engaging video content.
  • Simplifying bioeconomy topics: Methods to break down complex bioeconomy concepts for general understanding.

The webinar was a great success, with attendees leaving equipped with valuable skills essential for both their ambassador roles and their broader personal and professional development. The training highlighted the importance of effective communication in bioeconomy, particularly when addressing youth and the wider public.

This final webinar was the culmination of a three-part series that began with Basic Level 1 on April 3rd, 2024. The first session provided a theoretical foundation, focusing on bioeconomy concepts, their applications, sustainability challenges, and the jobs and skills they create. It also addressed misconceptions, preparing ambassadors to communicate both the opportunities and the challenges within the bioeconomy field.

The second session, Basic Level 2, held on May 16th, 2024, provided hands-on experience with practical tools from the GenB toolkit. Participants learned how to use interactive materials such as quizzes, educational games, and videos to effectively engage different audiences. This session emphasised practical application, empowering ambassadors to make bioeconomy education accessible and engaging for their communities.

For those unable to attend, the webinar recordings and presentations are available on the GenB website. In addition, a specially prepared handout has been developed, summarising all three modules of the English Master Course series. This handout provides direct links to the relevant sections of the video, as well as accompanying PowerPoint slides for each module, ensuring participants can catch up on the content at their own pace.

GenB ambassadors and young people can still access these valuable materials and continue their journey toward becoming effective advocates for a sustainable bioeconomy. For more information or access to the webinar materials, please visit the GenB website or contact the project team via the email.

GenB MOOC Empowered Educators with Bioeconomy Insights for a Sustainable Future

The GenB MOOC: “Bioeconomy for Educators: Cultivating a Sustainable Future” in collaboration with Scientix®, was organized to empower educators with bioeconomy insights for a sustainable future. Taking place between October 14 and November 20, 2024, over 5.5 weeks, the course brought togethered over 1,400 participants and reached more than 16,000students. With over 600 educators successfully completing the course, the program has demonstrated a significant impact, equipping educators with the tools and knowledge to bring bioeconomy concepts into their classrooms and inspire the next generation.
The course was aimed at practicing teachers working with students aged 4 to 19, with all levels of experience and across subject areas, as well as student teachers, other educational professionals, researchers, and stakeholders in the bioeconomy sector. The course provided participants with a comprehensive introduction to bioeconomy and its integration into classroom learning.
During the course, bioeconomy, was highlighted as essential for fostering economic growth, sustainability, and job creation. In addition, the course reflected upon challenges such as resource management and its’ environmental impact. It provided educators with the opportunity to prepare students for the global challenges of the 21st century by teaching bioeconomy and circular economy principles in innovative ways. Participants also explored practical tools, replicable teaching practices, and career pathways, enabling them to effectively introduce bioeconomy concepts. These resources developed as part of the GenB project included lesson plans, games, and career profiles, alongside the 7-Step Eco-Schools Methodology, which encouraged sustainability practices in schools. One of the outcomes of the course was the creation of Learning Scenarios tailored to classroom implementation.
The full MOOC content can be found on the GenB website and on the EUNA Academy platform.

POLICY RECOMMENDATIONS ON BIOECONOMY, OCEANS AND TREES IN EDUCATION

Tuesday 5 November 2024

Policy recommendations, based on the findings of STEM projects, help policymakers and stakeholders to make informed decisions about the future of STEM education in Europe. As formal education depends on Ministries of Education (MoEs), it is crucial to share the results and recommendations with them to ensure that any solutions meet their needs properly.

The GenB, Life Terra and EU4Ocean projects co-organised the online workshop “Policy Recommendations on Bioeconomy, Oceans and Trees in Education” with Scientix® to present the lessons learnt and results from these projects to members of Scientix Ministries of Education STEM Representatives Working Group and to discuss with them how to deliver actionable policy support. The workshop brought together 10 representatives from 9 MoEs.

The workshop showcased the impact to date of the results and lessons learnt from the three environmental education initiatives and discussed with the MoE representatives how these resources can be incorporated into their respective educational paradigms.
Building on the discussion from a previous workshop, where we explored the length, depth, and format of policy recommendations and other policy background documents, this event moved on to highlighting the common policy considerations and challenges impacting the introduction of environmental subjects into the practice of European teachers.

From the need for trustworthy knowledge and accessible resources to quality professional development offerings, teachers across Europe face the same needs and challenges when introducing new pedagogies and topics into their teaching. In this dynamic discussion, we explored how Scientix® and the projects can help policymakers support their teachers. The workshop shed light on curriculum design and reform processes and on the need and opportunities for official endorsement and recognition of resources and Continuous Professional Development (CPD) offerings.

We summarise the core findings below:
• Education reform processes are country-specific and often involve a political component. Policy recommendations therefore need to account for national and regional specificities and be adaptable.
• It is key to depoliticise environmental education by contextualising it at supranational level and aligning it with competences and international agendas. One important way of promoting the project and its products is by contextualising them within EU and International Political and Pedagogical ambitions, not only the European Sustainability Competence Framework (GreenComp) and Sustainable Development Goals (SDGs), but also the European Framework for the Personal, Social and Learning to Learn Key Competence (LifeComp) or the Digital Competence Framework for Citizens (DigComp).
• Policy recommendations must be understandable to teachers and highlight resources that schools and policymakers can pass on or add to National repositories, frameworks, etc.
• Teacher training initiatives, networks and groups can make an important contribution to taking reforms forward and are crucial for making available the products, resources and tools of projects.
• Teachers’ and students’ perspectives are valuable in curriculum design.

The valuable insights from the workshop will serve to refine the design of the GenB project’s policy supporting documents and recommendations due in 2025.
Read on for a more detailed account of the workshop.

Celebration in The Hague! Opening of the new bio-economy exhibition at Museon-Omniversum

On Wednesday, 13 November 2024, museum Museon-Omniversum in The Hague celebrated the official opening of three new themed areas. With several lectures and the unveiling of the new entrance hall, the reopening of the remodeled lower floor of the museum was celebrated. Attention was also given to the imminent leave of museum director Peter de Haan.

Museon-Omniversum lets visitors discover how we can develop, design and apply materials that are inspired by nature in a joyful and interactive way. The three new themed areas are:

  1. The Super Animal Arena about Biomimicry. Get informed and draw inspiration from nature; learn from the superpowers of fungi and animals.
    1. The Mighty Materials plaza about the circular (bio)economy. Find answers to questions such as: What is waste? How do we ensure that we make minimal use of newly extracted raw materials and produce minimal amounts of waste?
    1. The Pillars of Hope that shows how we can bring natural materials and man-made materials in greater balance.

These three new areas can be admired at Museon-Omniversum for some years to come. The Mighty Materials plaza is part of the exhibition One Planet NOW! – Smart Solutions for the Future. The exhibition includes ten bio-based materials and ten derived bio-based products, which visitors are challenged to match in a playful way. The backside of the exhibition describes possible uses of the bio-based materials. Some of these materials can be touched or smelled at. Bio-based materials exhibited include, amongst others, mango and orange peel, hemp fibre and mycelium. The bio-based products range from a 3D-printed clock and a teddy bear to a coffin and a bioplastic product. The Mighty Materials plaza thus offers a fascinating insight into the versatile possibilities of biomass in the circular economy.

In the context of the GenB project, consortium partner BTG contributed to the Mighty Materials exhibition in several ways. BTG assisted in the selection of biomass and bio-based products and provided background information on the cultivation, conversion, and applications of various biomass types. This information was then used by the museum to develop text attractive top young readers. BTG developed and piloted, with design support from SunnyConcepts, the Green Chat Quartet, which highlights 12 biomass types and their applications. Seven of these biomass types are showcased in the Mighty Materials exhibition. The quartet also shows two additional bio-based products per biomass type, providing an even better picture of the fascinating world of biomass. The Green Chat Quartet is now available in the Museon-Omniversum museum shop, but be quick, as stock is limited! Interested? Please contact BTG staff at davidis@btgworld.com.

GENB Podcast “BIO-ADVENTURES, first steps for young innovators”

Bioeconomy-focused stories for curious children and young innovators (AGE 4-8)

APRE is supporting, through a participatory creative process, the production of 10 bioeconomy stories for children written by selected authors which have been scientifically validated by APRE’s experts. The final product, will be available in Italian by March 2025 and in English by April 2025. The podcast will initially launch with a collection of ten stories, with each 8-10 minute episode featuring one story that introduces children to the basic principles of bioeconomy.

INTRODUCTION

The digital world is changing rapidly, and with it the ways in which we learn and entertain ourselves and our children. A clear example of this evolution is the explosion of podcasts, a tool that is becoming popular especially among young people, who are increasingly comfortable with the use of new technologies as a means to learn and play. As part of the Horizon Europe project GenB , APRE is supporting the development of a collection of stories about the bioeconomy, designed to introduce children to complex scientific topics with a simple, engaging and, above all, fun appraoch.

CONCEPT: THE BIOECONOMY FOR THE YOUNG CHILDREN

Podcasts are perfect learning vehicles for children, who can enjoy them in any occasion: at school, traveling, while playing, or even before bedtime. This format allows to learn while having fun, stimulating imagination and curiosity. Using the power of stories to explain concepts such as sustainability, circularity, and respect for the environment, thus making the bioeconomy an accessible and fascinating topic for young children is a core goal of the GenB project.

A COLLECTION OF 10 STORIES

Our objective is to engage children and make them aware of the importance of sustainable living. Each story will be approximately 8 to 10 minutes long, in line with the attention span of our 4-8 year old audience.

The first story is devoted to explaining the basic concepts of the bioeconomy, a simple and clear introduction. The following stories focus on more practical and concrete aspects, talking about various environments and contexts of the bioeconomy (city, forest, countryside, and sea) and the biomasses that you can find in each one of them, as the source of bio-based products.  Then the last story addresses the role that children and all of us can play in the process toward a greener world.

Each episode is comprised of scientific and socially relevant content and messages, presented in a narrative format that allows children to learn complex topics naturally as they listen to engaging stories that stimulate their imaginations.

THE SELECTION AND TRAINING OF AUTHORS

From January to May 2024, APRE began an author selection process, evaluating candidates’ experience and passion for the theme of Bioeconomy. Our careful and dynamic selection process reviewed authors’ past works and related reader reviews while also identifying those with podcast creation experience. We also examined the authors’ social media influence, particularly their ability to engage audiences and inspire curiosity among young children and families, thus ensuring a relevant database of followers. In June 2024, the final team of 10 Italian authors was finalised, consisting of diverse personalities from various creative fields, ready to bring a variety of styles and content to the project.

On July 18, 2024, APRE held an online meeting with all the authors, where they also had the possibility to share their background and and meet each other. Throughout the meeting, a capacity building webinar was held, where APRE informed these important “multipliers” about the bioeconomy opportunities, challenges and its applications, the bio-based products and the bio-based professions, so that they could translate these concepts into their stories. After the introduction to the GenB project and the capacity building with APREs’ bioeconomy experts, the authors began working on their first story drafts .Over the summer, the ideas grew; in late September, the summaries underwent a final review by APRE.

A PARTICIPATORY CREATION PROCESS

In October 2024, a second meeting was held, during which the authors shared their first summaries of stories and where the name of the podcast series (“BIO-ADVENTURES, first steps for young innovators”) was also decided, through a creative “brand naming” session. Throughout this creative process, the authors discussed and refined their ideas with the artistic-scientific validation team to ensure that each story was scientifically accurate and, at the same time, engaging for our young audience.

In November, the authors worked on the final drafts of the stories, which are now going through the last round of validation before publication. By December 20th 2024, the stories will be completed, and APRE will start the production work of the podcasts: from recording to defining the brand identity and preparing the English translations of the stories.

NEXT STEPS AND FINAL OUTCOME: A PODCAST FOR CHILDREN FOR A SUSTAINABLE FUTURE

The goal is to publish the podcast in Italian by March 2025, and to translate the stories into English to reach a broader audience. This collection of stories is not only an opportunity to educate the young about the bioeconomy, but also to build a new generation that is aware, curious, and ready to become protagonists of a more sustainable future.

With the perfect mix of science, creativity and storytelling, the stories of the bioeconomy podcast is intended to be an exciting journey that will help children better understand the world around them while having fun and learning. And who knows, maybe this will inspire them to become pioneers of a greener, more circular world, too!

GenB made a great impact at the high-level event in bioeconomy education organised by the European Commission!

On Wednesday 20 November 2024, GenB project participated in the European Commission’s DG Research & Innovation workshop in Brussels entitled “Bioeconomy education to enable the transition to a competitive, regenerative, and fair (bio)economy. Building the next union of skills in the bioeconomy”.

This event gathered around 100 experts in bioeconomy education to discuss concrete future policy needs on this subject to be addressed in the update of the European Bioeconomy Strategy. Participants included high-level policy makers such as Joanna Drake – Deputy Director-General: Planet, People and Science for Policy – Directorate-General for Research and Innovation of the European Commission, Peter Wehrheim – Head of Unit, Bioeconomy & Food Systems – Directorate-General for Research and Innovation of the European Commission, Giuseppe Pellegrino – Policy Officer, Bioeconomy & Food Systems – Directorate-General for Research and Innovation of the European Commission, Ioana Dewandeler, Policy Officer Higher Education – DG Education and Culture of the European Commission and Norbert Lins, Member of the European Parliament (MEP).

In this occasion, our project coordinator Chiara Pocaterra from APRE presented the project’s interim results, providing an overview of the comprehensive tools developed and initiatives implemented to support educators, youth, and stakeholders in general in fostering bioeconomy education and engagement. These resources are tailored to make bioeconomy concepts accessible, engaging, and actionable for pre-university students and broader audiences, through hands-on labs, gamified experiences, engaging educational videos, quizzes and cards, as well as a MOOC in bioeconomy designed for teachers.

Chiara also introduced the outcomes of the recent GenB workshops involving different Ministries of Education organised on 3 September and 5 November,as well as the results from the EU workshop “What’s Next for Bioeconomy Education?”, held on 28 October, which brought together experts, educators, and policymakers to discuss educational and policy recommendations for future pre-university education and communication strategies.

Additionally, our GenB Ambassador Nicholas Ferrini participated in the session dedicated to “Youth and Bioeconomy Education”, together with representatives from the Bioeconomy Youth Ambassadors and the Youth Champion of International Advisory Council on Global Bioeconomy. Nicholas presented specifically the GenB Ambassadors Program through the different activities implemented, such as TEDx pitches, large-scale events and social media campaigns. A huge relevance was given to the capacity building and mentorship activities that GenB Ambassadors received from the project, to be empowered with knowledge, tools and formats and actively take a role in their communities.

Finally, world café breakout groups were organised among the invited experts, allowing focused group discussions on critical topics. Participants divided in the different tables explored questions such as “What role can bioeconomy education play in upskilling the bioeconomy workforce of our society?” and “What policy actions can support these efforts?”. These intimate, collaborative dialogues allowed for a deeper dive into challenges and opportunities, generating targeted insights and actionable recommendations to bridge education, workforce development, and policy support for the bioeconomy at different educational levels.

GenB and BioBeo dissemination event at the European Commission premises!

On November 21st, the European Commission hosted a hybrid meeting to spotlight the progress of two pivotal projects in bioeconomy education: GenB and BioBeo. This collaborative dissemination event marked a significant milestone for both initiatives as they move closer to their goals of fostering youth engagement in the bioeconomy.

During the event, the outcomes of the first 18 months of both GenB and BioBeo were presented, highlighting the project’s milestones, the innovative approaches to involving youth in bioeconomy education and the policy recommendations tailored for Ministries of Education, emphasizing the integration of bioeconomy concepts into educational frameworks.

The event brought together policy officers from DG RTD,such as Giuseppe Pellegrino – Policy Officer – Bioeconomy Analysis and Bioeconomy Educationand Adrian Leip – Head of Sector – Bioeconomy European Commission – DG Research & Innovation, Bioeconomy and Food Systems Unit (RTD.B2), together with the GenB/BioBeo project officer Gaelle Le Bouler from the European Research Executive Agency and consortium partners, underscoring the collaborative efforts driving these projects.

As both GenB and BioBeo approach their final stages, this meeting reinforced their joint commitment to shaping a bioeconomy that resonates with and empowers future generations.

New GenB educational games to learn bioeconomy: a collection targeted to different age groups with free downloads

The GenB project is pleased to announce the launch of a new collection of educational games focused on bioeconomy. This set of four games, BioHeroes: Let’s Save the Planet!, The Bio Race , Green Chat Quartet, and Escape4Future – Chemistry Meets Circular Bioeconomy , is designed for a young people, from 6 to 19 years old. Each game is targeted to different age groups, but can also be enjoyed by teachers, parents and multipliers. Each game tackles different aspects of bioeconomy, offering an engaging way for players to explore and understand concepts related to sustainability, circular bioeconomy, climate change, biodiversity and environmental impact. These games are available in a downloadable digital format, making them easy to use in various educational settings. Whether in classrooms, libraries, or at home, the digital format ensures that educators, parents, and children can explore bioeconomy concepts anywhere, anytime through fun and play.

Educational approach

The GenB game collection is based on a game-based learning (GBL) approach, an active learning technique that enables students to enhance learning about bioeconomy through games and interactive play. This approach combines learning with entertainment, boosting young participants’ motivation and engagement. This game approach promotes a solid understanding of concepts while nurturing essential skills like collaboration, problem-solving, creativity and strategic thinking. Integrating these games into educational settings creates a lively, collaborative environment, preparing players to tackle real-world challenges.

BioHeroes: Let’s Save the Planet!
Card game introducing young players to careers in bioeconomy. For ages 6 and up

In BioHeroes: Let’s Save the Planet!, children aged six and up learn about various professions within the bioeconomy. In this print to play game, designed for two to six players, participants explore the roles and responsibilities of different bioeconomy professions, including biotechnology researchers, bio-based farmers, transporters, sellers, waste managers, and buyers. Set in a world threatened by imbalance, players must help these professionals complete their tasks to protect the planet. Through this experience, children gain a sense of their own role in the bioeconomy and how their actions can impact the environment. They perform activities in settings such as cities, the countryside, factories, labs, markets, and transport hubs, building empathy and understanding for sustainable practices.

Summary Sheet:

  • Educational field/topic: bioeconomy professions and their roles
  • Recommended age: 6+ years
  • Number of players: 2–6
  • Game duration: 10–15 minutes
  • Available languages: English, Spanish
  • Format: print to play

The Bio Race

Educational board game to raise young people’s awareness of the sustainable and circular bioeconomy. For ages 8 and up

In The Bio Race  (print to play board game), players engage in individual and collaborative activities, quizzes, and interactions aimed at creating new bio-based products from specific biomass found in different environments (city, forest, countryside and seaside) and energy units. As they complete assigned recipes to manufacture the bio-based products, players earn Sustainability Points, enhancing their understanding of sustainable production and circular bioeconomy. The board game can be played in two different versions depending on the age of participants: players can choose to complete four bio-formulas to finish the game (simple version), or they can choose to complete bio-formulas in four different types of environments to finish the game (version pro). Designed for four to six players, the board game delivers scientifically valid content in a simple and engaging way, introducing young people, their teachers and families to essential bioeconomy concepts and processes, exploring the processes related to the production of bio-based products.

Summary Sheet:

  • Educational field/topic: biomass, biorefinery, bio-based products, circular economy
  • Recommended age: 8+ years
  • Number of players: 4–6
  • Game duration: approx. 45 mins
  • Available languages: Dutch, English, French, German, Greek, Italian, Portuguese, Slovenian, and Spanish
  • Format: print to play

Green Chat Quartet

Educational card game introducing players to biomass and bio-based products. For Ages 13 and up

Green Chat Quartet is an engaging card game for players aged thirteen and up, designed to introduce the concepts of biomass and bio-based products. This quartet game presents cards featuring various types of biomass, their practical applications, and fascinating facts, making it easy and enjoyable for players to learn about sustainable resources. Through this interactive format, young people can explore the potential of bio-based products in a fun and memorable way.

Summary Sheet

  • Educational field/topic: biomass, bio-based products
  • Recommended age: 13+ years
  • Number of players: 2–4
  • Game duration:  20–30 minutes
  • Available languages: Dutch
  • Format: print to play

Escape4Future – Chemistry Meets Circular Bioeconomy

Escape room game challenging students to tackle modern sustainability issues. For Ages 13 and up

Escape4Future – Chemistry Meets Circular Bioeconomy is an immersive escape room experience where students confront one of today’s most pressing challenges: moving away from the linear “make, use, dispose” consumption model that drives issues like climate change, biodiversity loss, and resource scarcity. In this game, designed for high school students (ages 13-18) and supported by facilitators, participants must solve six interconnected puzzles related to green chemistry and circular bioeconomy. Through experiments and interactive activities, students discover pathways to a more sustainable, circular lifestyle.  It can be played with a younger audience providing clues, suggestions or raising questions to facilitate the solution of the enigmas.

Summary Sheet

  • Educational field/topic: green chemistry, circular bioeconomy
  • Recommended age: 13+ years
  • Number of players:  max 15-20 players (ideally 5-10 players)
  • Game duration:  30–45 minutes, depending on the suggestions provided by the facilitators
  • Available languages: Italian, English
  • Format: print to play

Where can these games be used?

These games are designed for flexible use across a wide range of educational settings. They are suitable for formal education environments like classrooms, and study groups, as well as non-formal spaces such as libraries, museums, afterschool projects and educational camps. Additionally, they work well in informal education environments, including family gatherings, large-scale science fairs, and open house events, allowing participants to engage with bioeconomy concepts in diverse, enriching contexts.

User-Centered Design

This game collection was developed using a user-centered design approach, where young individuals from the target audience, along with scientific experts in education, bioeconomy, gaming, and/or design, actively participated in co-creation, evaluation and play sessions. This collaborative process allowed for ongoing adjustments and improvements through multiple iterations, ensuring the final product closely aligns with the educational needs and preferences of users. This approach enhances engagement, usability, and overall effectiveness, making the games more relevant and impactful for the target audience.

Part of the GenB Toolkit

The four new games BioHeroes: Let’s Save the Planet!, The Bio Race , Green Chat Quartet, and Escape4Future – Chemistry Meets Circular Bioeconomy  are included in the GenB Toolkit—a curated collection developed within the GenB project to reach diverse groups, including children, youth, teenagers, teachers, educators and other influencers. This toolkit provides educational resources designed to enhance knowledge and awareness about the bioeconomy sector and fields.

About the GenB Project

GenB empowers and educates the Generation Bioeconomy, fostering awareness, sensitivity, and engagement in environmental issues, sustainability, and circularity, encouraging young voices to lead the transition to more sustainable lifestyles. With this collection of games and additional initiatives, GenB aims to equip new generations to face the challenges and seize the opportunities of a sustainable future as well as equip educators with tailored and ready to use educational material.

For more information about these games and the GenB Toolkit, visit the GenB website. Stay tuned for the development of new materials that will drive the bioeconomy forward. Stay informed and be part of the movement!

Handout released for capacity building in bioeconomy: a comprehensive webinar guide

A detailed handout has just been released outlining a series of webinars designed to build capacity in the field of bioeconomy. Divided into three modules—two at the basic level and one at the advanced level—this resource provides a clear structure for learners at different stages of their bioeconomy education. Each module comes with a specific focus, covering fundamental concepts to advanced communication techniques in bioeconomy.

Basic Level 1: Bioeconomy: What is it? What are its applications? What can I do? Is it all good?

This introductory module answers core questions about bioeconomy, explaining what it is, its various applications, and how individuals can engage with the field. It also explores whether bioeconomy is inherently positive or has potential drawbacks. 

Basic Level 2: Bioeconomy explorer: Tools and learning resources from GenB & beyond

The second module focuses on providing participants with practical tools and resources to delve deeper into bioeconomy, with a particular emphasis on learning materials from the GenB project’s toolkit and beyond.

Advanced Level: Communication in sustainable bioeconomy

This module covers strategies for communicating effectively about sustainability within the bioeconomy sector. The focus is on helping participants become adept at conveying complex bioeconomy topics to various audiences. 

Each webinar is hosted on YouTube, making it easily accessible to a global audience. Additionally, slides for each session can be downloaded either individually or for the entire webinar. The handout provides specific time stamps for when each module starts and ends, making it easy for participants to follow along or jump to specific sections of interest.

For full details, be sure to download the handout or visit the official YouTube channel for access to the webinars.

ERN Netherlands edition: Engaging the Next Generation in Bioeconomy at the 2024 European Researchers’ Night, in Groningen

The European Researchers’ Night (ERN) takes place simultaneously across Europe on the last Friday of September to celebrate and research science. Events are organised in hundreds of cities across Europe. In the Netherlands, activities were only held in Groningen this year.

Host venue Forum Groningen and four Schools for Science and Society from the University of Groningen organised the science festival on the European initiative’s behalf. The festival included experiments, science shows, science battles, music, dance, and a nice drink, thus generating a great vibe and offering something for everyone. Like in the previous year, the 2024 edition was sold out.

Staff of the Dutch GenB partner BTG together with GenB Ambassadors based in the Netherlands exhibited at the science festival, representing the GenB project and in collaboration with the 3-CO project, introducing bioeconomy concepts to a diverse audience.

Festival visitors of all ages were invited to an experiment allowing them to feel, smell and discover biomass and bio-based products. They were challenged to feel samples of different types of biomasses, invisibly hidden in cardboard tubes, and make the connection with samples of bio-based products made from that specific biomass material. Players that made the proper connections were rewarded with a bio-based gift.

Whilst they were busy completing this challenge, the BTG team engaged with them, talking about opportunities and other issues related to Bioeconomy, but also answering questions like: what is kapok? How do you produce cleaning agent from citrus fruit peels?

Visitors were additionally informed through a small exhibition of bio-based products, the Dutch version of the “What’s bioeconomy” book for kids, the official GenB gadgets and recent GenB project outcomes.  Coffee notebooks and colouring and activity booklets were handed out to interested visitors. The use of these materials helped to stimulate the engagement and learning of participants of all ages.

The results of the work of a video- and photographer who captured the evening are accessible here.  

GenB activities in the context of the ERN showcases the importance of making complex scientific research accessible to a wider audience, successfully bringing science closer to the public, showing how research affects our daily lives and increasing the interest of young people in scientific and research careers.